VARIATIONS ON "MUSICAL CHAIRS.”
MUSICAL KNEES.
Chairs arranged thus, facing outwards.

Gent on each chair, lady on his knee. When music starts gents walk
round clockwise, ladies anti-clock. Music stops each couple back
to the chair they started from. Last to sit down remain seated ‘to
end of game.
BLINDFOLD KNEES.
As musical knees except gents blindfold and led round
by ladies. Gents led by their noses. (or ears) BALANCING BOOKS.
Arrange chairs as for musical knees. One person on each chair. Each
to have a songbook. Music starts and they walk round holding the
book on their bead. When music stops, take hands from book and return
to chair you started from ‘balancing book on head. Anyone dropping
their book stays in their seat till the game ends, or if no—one
drops their book, the last one to sit down remains seated.
MUSICAL ARCHES. Chairs arranged thus in pairs:-

One person chair, ladies on the inside gents on outside. When music
starts ladies to walk in circle inside inner ring of chairs, gents
outside the outer ring. Each couple to hold hands over the chairs.
When music stops back to the chairs they started from, last couple
to sit down remain seated.
FISHING Chairs arranged as for musical knees. One person on each chair.
Go round ring naming each four people as follows:- haddock -
cod -
plaice - salmon - haddock - cod - plaice - salmon, and so on
until every person is one or other of these fish. The “fish” must ‘now
obey certain orders from you.
The Orders.
“You’re all swimming” — Everyone walks round
in a clockwise direction.
“
The tide turns” - Turn and walk in opposite direction.
“
It is very rough” - Run round.
“
You’re all caught” - Back to the chairs they started
from.
The last to sit down remain seated. A typical string of orders would
run:—
1. The salmon and plaice are swimming.
2. The tide turns
3. You’re all swimming.
4. You're all caught.
5. Haddock swimming.
6. It’s very rough.
7. Tide turns
8. You’re all caught
9. Cod and haddock swimming
10. Tide turns
11. Very rough
12. Tide turns again
13. All caught
and so on
NOTE: In all the foregoing games people are ‘Walking round
a circle of chairs. Once they have gone past their chair they cannot
turn back. If the music stops just after they go past their chair,
they must continue on right round the circle. Anybody turning back
should be disqualified. Two reasons for doing this A) people can
get hurt when some turn back in a hurry, B) you can have a lot of
fun by stopping the music as soon as everybody has gone past their
chair.
CLUMPS
As many as wish to take part, form a circle and walk round to music.
When the music stops call out a number. The circle has to break
up and form clumps of that number. Any odd ones drop out. Music
starts
again, circle reforms. Another number is called, and so on until
you are down to 3 people, 2 of whom must be the winners.
PASSING ARTICLES.
1. PASSING PENNY RACE
Several teams of say eight or nine. In parallel rows to each other.
Penny is passed from forehead to forehead, without being touched
by hand — down to the last member of the team, who fetches
it to the front and begins to pass it down the line again. So on
until the leader is back in position at the front again.
2. PASSING MATCHBOX COVERS.
Teams as above. This time passing a matchbox cover from nose to
nose.
3. PASSING A CURTAIN RING.
As above, but everyone to have a match held between their teeth.
The ring is passed from match to match.
GETTING THROUGH THE LOOP.
A length of string — a yard is about the best length, tied
to form a loop. Teams as for “Passing Articles”, one
loop for each team. Loop is pas over the body of the first member
of the team who hands it to second member. On down to last member
who brings loop to front, gets through it and passes it back. This
goes on until original first member is back at front of team.
DRAWING GAME.
Divide company into small groups of about six or seven, and give
a supply of scrap paper to each group. One member of each group comes
forward and is given an article to draw. They go back to their group
and draw it silently. Members of the group must try and guess what
the article is. The Artist can only answer yes or no to their suggestions.
The person who has guessed the article then goes up to the leader,
tells him what the article was, and receives a second article. He
returns to his group and draws it. This routine goes on until one
group has reached the end of the prepared list of articles.
When making your list of articles — have about 20— start
with easy everyday objects, like a “bottle of ink” and
work through to more difficult drawings like ‘a sore throat”,
finish your list with something really hard like “anticipation” or “frustration”.
Choose some of your articles so that they require similar sorts of
drawing e.g. Successive articles might be. “Romeo and Juliet” — “Antony
and Cleopatra” and “Darby and Joan."
TRUE OR FALSE
Make up a list of statements of fact, some true, some false. Have
two or three teams of say six. Two chairs in front of the
teams, one marked “TRUE” and the other “FALSE” Read
out a statement from your list. The first member of each team
has to decide if it is true or false and sit on the correct
chair. The one who sits on the chair first gains a point for
his team.
The second statement is now read out, and the No.2 of each
team takes the chair. Have about 18 statements for teams of
six.
BLOWING BALLOONS along strings held aloft by two people. One balloon
and string per team of say six. They blow the balloon along the
string,
walk round
the person holding it at the other end. Then blow it back
again whereupon No. 2 does the same, and so on through the team.
POPPING BAGS.
Teams in parallel row seated. Paper bag under each
person. Race starts by No. 1 of each team running round team and
popping bag on return, this is signal for No.2 to go.
RADIO TIMES RACE.
Teams of say 8 or 9. Same copy of Radio Times
on chair opposite each team at other end of room. From a prepared
list call out an item from that copy of R.T. No. 1 of each team
comes up to his copy and tries to find it. First one to do so gains
point
for team, and so on. This game can be played using magazines or newspapers.
COLOUR TITLES. Company in groups. When group is pointed at they
must sing a song with “Red” or “Blue” in
title. First to default or repeat another group’s song is out.
GIANT BEETLE DRIVE. Dice for this are in office. Miss Coughlin knows
how to play it, if you don’t.
BOUNCING TABLE TENNIS BALLS. One tumbler and one T.T. ball per team.
Team members to come up in turn, bounce T.T. ball and catch it in
tumbler.
Teams as above but blowing T. T. ball from one egg cup to another
Teams as above rolling T.T. balls up and down string “tramlines”
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